2. For
When we design FOR we are taking into account and designing for our understanding of user experience, preference, need and priority.
Usually based on good intentions, this mode is akin to the ‘Charity Model’ of development. Relationships are formed between designer and user, but they are temporary, transactional and unequal. Power is still held and maintained by the designer. Information passes through the filter of the designer’s beliefs, biases and experiences.
Designing FOR can be effective. A common example is the food bank system we see operating across the UK and beyond, where donated food is provided to communities in need. Clearly user needs are the fundamental driver of this format. However, users don’t usually have agency in the design process, or indeed much choice when it comes to accessing the service—such as what types of food are available. While primary needs may be met, this model can have unintended consequences (like provision that is not culturally relevant) and discourage other community-based alternatives. Despite some positive impact, designing FOR in this way doesn’t disrupt existing hierarchies, nor does it serve to multiply or share power.