Animation

Tom Ginnattasio

Tom Ginnattasio

Tom leads the product design team at InVision

Studio. He spent his early years as a designer

working for Apple, Oracle, MIT, and Twitter.

 

attasi.com

I grew up using Flash, which was at least a decade, maybe two, ahead of its time in terms of delivering rich interactive content for the web. It gave us video long before the web was ready to support it. Just recently, in the past couple of years, we’re seeing technology like JavaScript and CSS catching up to what Flash could do.

 

Back when I started, 20 years ago, animation on the web was absurd. It was ridiculously animated GIFs, people trying to make their site really fancy. What’s happened over the past five years or so is that we’re becoming more mature with animation on the web. We’re realizing animation is about designing with time, and time can be a really powerful piece of user experience. It connects one screen to another, helps users grasp the content they’re consuming, and helps build a geography of the application, so users understand where they’re at spatially.

 

The web design market has become extremely fragmented over the past five or six years. Designers really started to mature, moving to different tools to cobble together a robust workflow. They have Sketch, their primary tool, then they use After Effects to do animation; folks on the other end of this spectrum are using tools like Keynote to do animation. It’s really varied and creates a disjointed workflow. Switching back and forth between Sketch and After Effects is time-consuming and, at the end, you still don’t have something you can go out and test with real users. We’ve seen the same problem with freelancers who are just trying to crank out better projects for their clients up to really large enterprise clients who make constant iterations. So we saw it as a really big opportunity for the entire industry and created InVision Studio.

 

If I had to point to one of the most
influential animators I’d say Walt Disney. He basically invented the entire practice, which his team grew from almost nothing.

I would rather entertain and hope that people learned something than educate people and hope they were entertained. Walt Disney

Cinderella

Walt Disney, 1950

Walt Disney talks creating Carousel of Progress

Disney.com, 1964

Back in the day they were doing things by hand that are still incredible. Something like

Cinderella, which was created more than

half a century ago, is still a beautiful example of animation. Disney literally wrote the book on animation: The Illusion Of Life.

It laid out principles we still use today.

Diane Disney remembers her dad Walt

DisneyAvenue.com, 2001

Trends can be a little dangerous for designers. Once something becomes popular on Dribbble you always see duplicates the day after. Many people blindly copy what they see—not digging beneath the surface to deeply understand the way it aids the user experience. So you end up with “look at me!” clones that actually get in the way of overall user experience.

 

As a tool designer I try to dig a little deeper into what people really need so they can follows trends but also keep using the tools after the trends die. For example, right now parallax is a pretty popular web animation trend but we’re not going to build parallax tooling. We’re going to build the capabilities to animate layers at different speeds, which enables parallax, but we’re less concerned about the trend itself.

 

I’m also seeing people really think about how to transition between different views in applications so the experience feels seamless. What I mean by that is: imagine a movie app, where you’re viewing the trailer and you want to pick your seats for the film. You tap a button and the movie frame rotates down in three dimensions and seats appear facing the frame, just as they would in an actual theater. That builds spatial relationships between the two scenes and helps people understand the content on a deeper level, plus adds a level of craftsmanship that enhances the overall impression of the app.

 

 

One of my favorite animation authors
is Val Head. She is with Adobe now,
and recently she wrote a book called Designing Interface Animation: Meaningful Motion
for User Experience
. She explores how
animation can be more than just something that
looks fancy, but can help users. Google Material motions guidelines could be really helpful
for understanding how to use motion inside
of an interface itself.

Val Head

Designing Meaningful Animation

Render Conference, 2016

Val Head

Web Animation Dev Tools in Chrome and Firefox, 2016

Tom Ginnattasio
Walt Disney oversees the process of creating Alice in Wonderland movie
Smiling Walt Disney
A page from Disney Animation: The Illusion of Life by Frank Thomas and Ollie Johnston
A page from Disney Animation: The Illusion of Life by Frank Thomas and Ollie Johnston

Animation

Stas Aki

Stas Aki

Stas Aki is Readymag’s product designer.

He started out as a graphic designer in the

Art. Lebedev Studio and later co-founded the

SILA project group.

stasaki.com

Web animation is a logical outgrowth of pre-internet media. The guiding stars of the 20th century were movies and television, and by the end of the century designers were deeply involved with animation in various formats—cartoons, cinema titles, commercials. As I see it, the chief thing that sets web animation apart is its interactiveness.

 

There are, in my opinion, two crucial moments in the history of web animation: the appearance of Macromedia Flash and the mass adoption of smartphones. The latter is of special interest. With touch-screen devices, the users interact with the interface with their fingers, a more natural kind of control than the manipulation with a cursor. Thus, with the help of animation, designers extend the normal actions and seamlessly transport the user from the real to the cyber world. Designers create virtual spaces that mirror the dynamics of the usual, physical world and, thus, they feel more natural. For example, when you open the panel with Wi-Fi settings in iPhone, the response happens at the speed of your finger moving across the screen. It is as easy as, and very much like, opening a drawer. What is more, you can stop the animation halfway to completion and reverse the action without taking your finger from the device. The latest web animations increasingly make it possible for the user to speed up or slow down, endowing digital elements with an imaginary weight.

Val Head

The Ins and Outs of Easing

dotCSS, 2016

I prefer cartoons with super-primitive graphics and limited color palettes, such as the work of the British artist Phil Malloy and David Lynch’s series of short films DumbLand. The deliberate stylistic asceticism of these works brings to the fore the animation component. By the way, Lynch made DumbLand with Flash and a mouse.

 

I like how Charles and Ray Eames used animation to show the entire universe, macro and micro, in their short film The Power of Ten.

 

Lately I often turn to work by the Wolff Olins agency—their Instagram includes many spot-on videos.

 

I love animated typographic posters. Among the many designers who are now experimenting in this field, I would single out the Swiss Studio Feixen.

Charles and Ray Eames

Powers of Ten, 1977

Phil Mulloy

Cowboys: High Noon, 1991

A film—especially when it's a personal film—
is going to hit somebody or it's not. There's nothing you can do about it.
David Lynch

David Lynch

Dumbland, 2002

Readymag has never thought of itself as a kind of powerful animation machine, but, over time, animation has become one of our central features. We saw that it makes it possible for users to create interesting, beautiful, considered, and contemporary websites. Once aware of the need, we began to develop our animation capabilities consciously and intendedly.

 

At first, Readymag had only preset animation settings for moving between pages and preset transition effects in the widgets (this is what we call all components on the page). But in early 2016 we began to offer animation as an independent feature that might be applied to any widget. At the same time, we tried to make the creation and use of animation in Readymag as simple as possible and didn’t even introduce standard timeline editor in the interface.

 

In that same year, too, we launched triggers that let the user start animation on one widget by committing actions on any other widget. Our users began to employ these new possibilities very inventively.

 

For the future, our team is concentrating its efforts on developing animation in mobile format—the browsers in today’s smartphones allow many more possibilities than were available just a few years ago. We are also continuing to widen the functionality and improve the performance of animation in published desktop projects.

The main idea that I want to get across in this piece is that we designers can do web projects that are interesting and visually rich without indulging in prettifying frills.
I did several layouts of each page and then considered how to put them together in such a way that one seemed to flow from the preceding as soon as it was scrolled down.

It may sound odd, but when thinking about animation for my own projects, I don’t take my inspiration from cartoons but from movies. My preferences were formed under the influence of Orson Welles, Jean-Luc Godard, Peter Greenaway, and Sergei Parajanov—tireless seekers of a new visual language for the cinema. That is how I am proceeding: experimenting with animation and seeking a new language for the web. I don’t impose animation on content but seek to make it an integral and essential part of the visual narrative.

 

So, to all who are interested, I recommend that you make your own video, editing it on iMovie or Final Cut Pro. The actual experience of editing gives you a good understanding of what it is to work with material that develops in time.

 

You must torment people with your artistic delight, scaring mother and grandmother in the middle of the night. Sergei Parajanov

Sergei Parajanov

The Color of Pomegranates, 1968

Daniel Bird

Making The Colour of Pomegranates, 2011

You have all got mobile phones, you have all got
cam recorders, and you've all got laptops, so you're all filmmakers.
Peter Greenaway

Saskia Boddeke & Peter Greenaway

Obedience, 2015

Peter Greenaway

Cinema is dead, 2017

Stas Aki
David Lynch smoking a cigarette
David Lyngh wearing headphones on his neck
Sergei Parajanov jumping down the street
Sergei Parajanov with three pomegranades
Sergei Parajanov with some old pistols
Peter Greenaway
Peeter Greenaway

Animation

Outro

ru  / eng

Design Almanac

Design School

Typography

Grid

Color

Animation

about

The Readymag Design Almanac is made with Readymag—an online graphics editor that enables the creation of interactive web projects without coding. Each chapter of the Almanac is prepared by Readymag’s editorial team in partnership with skilled professionals, exploring the fundamentals of contemporary design.

team

 

Curator

Anton Herasymenko

 

Designer

Zhdan Philippov

 

Managing curator

Diana Kasay

 

Editor (Typography)

Anton Terekhov

 

Editor (Grid)

Dima Demishvili

 

Editor (Color, Animation)

Tsvetelina Miteva

 

Translator

Howard Goldfinger

 

Advisors

Type Journal

 

 

 

Peter Greenaway

Cinema is dead, 2017